Rose Egbert
17 July 2020 @ 11:20 pm
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Rose Egbert
27 August 2012 @ 03:51 pm
Animus: Inventory  
In the Trunk

1 Tome of the Old Ones (Bookkind Strife weapon)
1 Junior Ectobiologist Labsuit
1 Knitting Set (1 pair of knitting needles and four skeins of yarn)
1 Very old and worn stuffed bunny
1 Tadpole in a jar
1 Journal set (2 Purple Journals and 1 pen to write with)

On Her

1 Now useless but still pretty spirograph necklace
1 Four eyed black kitten named Dr. Meowgon Spenglar/Salem
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Rose Egbert
17 July 2012 @ 11:29 pm
Animus app  
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Rose Egbert
17 September 2001 @ 02:35 pm
Body swap information (Animus)  
Memories:
Everyday --
Receiving lots of cakes from her dad for no reason, even more when there was a reason, baking said cakes with him, playing the piano with or without him, lots of book reading, writing fiction (mostly about wizards and magic), knitting anything from scarves to toys, and spending lots of time daydreaming about marrying John Lalonde oops.

More Important --
Meeting her best friends Dave Harley, Jade Strider (not the one here) and John Lalonde, entering the game (in Homestuck the main characters play a game that destroys their world and the only way to escape it is by entering the game itself), exploring her planet (Land of Lanterns and Resevoirs, a little planet covered in lakes where boat is the best way to travel, it's always night and the sky is lit up by thousands of floating lanterns), her seer powers awakening (finding herself able to hear whispers in the wind on John's planet, following them to an abandoned and broken down laboratory), creating her tome and learning that MAGIC IS REAL!!!!!, breeding frogs with Dave Harley on his planet. Finally realizing her crush on John when he sends her her knitting set to help her stop being such a book worm ("Wow...he really cares about me..." type deal).

Most Important --
John Lalonde arriving on Dave's planet only to use a bomb to blow himself, Rose and Dave up. Learning in the tower that John also killed Jade, but it was all to save them. The Whale attack where she stumbled upon lots of dead Jade Striders and Dave Striders (which was no fun, considering they're both friends of hers), aaannnd the Shadow event, in which she didn't manifest a shadow, but John Lalonde did and he has her partially convinced John killed them because he enjoyed it, and then shadow John tried to kill her again to prove it so that's all a little unpleasant.

Powers
First up are the powers she receives as the Seer of Breath. She's not a fully ascended one - in fact she barely knows she has these powers - so she can't control them to any extent and many of them are pretty weak because of that. I won't get into the knitty gritty "what the hell is a Seer of Breath" because that's kind of a hard thing to explain because Seers are all kind of different based on their aspects and just yeah. But what she's able to do are as follows.

"Feel" people and things in her surroundings - Even though she's still a very weak Seer, she is able to sort of feel on the wind when someone or something enters her immediate surroundings. Basically you can't sneak up on her because she knows you're going to be there. Of course, that doesn't mean she can't still be surprised because she doesn't know who or what is there. Just that it's something that's entered her "field of vision". This field extends to about the size of a dorm room. This is the only power you'll need to know about when dealing with her title.

She uses a Magic Tome to fight. It's kept in a knit side bag so she's able to carry it around with her all the time (back home they have a sort of rpg game style inventory so she never needed to physically carry it before, hence why that point is important to note). As long as she has a hand on her tome, she can command and use all the spells within it. The magic she controls are as follows.

Very powerful Water magic. Everything from controlling large bodies of water to creating water out of thing air to draining and using the water in other things (like plants for example).

Powerful wind magic. She can create small breezes to tornado force winds, even able to actually create a tornado itself (or hurricane if water is around). She's also able to utilize this to fly.

Moderate fire magic. It's kind of hard to give an accurate example of this, at least for me, but basically she can't light an entire room on fire in one go, but anything below that should be good.

Weak earth magic. She can control up to a fridge sized bolder at one time, but typically deals with palm sized rocks. Those are far easier. She can also cause plants to sprout, but can't make them grow beyond that.

Weak electrical magic. While her attacks do hurt, the most she can do is make like your hand go numb. So she has to hit you for a while for it to do too much damage. Unless this is coupled with a water spell first (her favorite thing to do is soak her opponent, then subject them to a good healthy dose of lightning.)

Very weak healing magic. She can heal minor cuts and scrapes but if you're hurt worse than that the best she can do is try and relieve your pain while they wait for a real doctor/healer.

Very weak shadow magic made weaker by the fact she has never used it. This magic is all about illusions. She can create up to two doppelgangers but not without concentration and can manipulate light and shadow to make very realistic looking illusions (people or things that aren't there, perhaps hiding doors and exits.) Sadly though, because she's so weak with shadow magic, they're all pretty temporary.

She also has extremely powerful eldritch magic, but because she has no access to the furthest ring here I'm not positive if this will work so Amalia probably won't be able to use this.

She's also able to swing that tome and bash a few heads too if it comes to that.
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